![]() ![]() Where Civilization V has neutral tribes and independent city-states on the map, Beyond Earth has roaming alien life-forms. Additionally, each technology on the web is accompanied by sub-technologies, giving you more room to specialize in a given field. Expand toward the fringes of the (very large) web and you’ll find speculative technology and the realms of science fiction. The traditional “tech tree” is also gone, replaced with a “tech web.” Technologies towards the center of the web are grounded in near-future developments or even current fields like biology, chemistry, et cetera. I assume there will be orbital weapons in later builds, but all we were shown was a satellite that buffs ground troops. Most of the action plays out on the planet’s surface, like a normal Civ game, but there’s also an “orbital layer” where you’ll direct satellites and the like. The biggest change: There are two maps to pay attention to simultaneously. I played through the first 55 turns of Beyond Earth-otherwise known as the “barely anything is happening” phase-but it was enough to hit on a few observations. If you feel comfortable with Civilization V, you’ll feel comfortable with Beyond Earth’s hex-based maps and one-unit-per-tile combat. It’s an oversimplification, perhaps, but not by much. making Civilization II in space, Beyond Earth is Sid Meier and Co. So if Alpha Centauri was Sid Meier and Co. You could go play Alpha Centauri right this moment and outside of cringing at the outdated interface and the square tiles (seriously, how did we live without hex-based maps for so long?), you’d probably be able to hold your own. While the 4x genre has evolved in the fifteen years since Alpha Centauri’s release, it hasn’t evolved that much. There’s not much to prevent people from making the inevitable comparisons.
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